Stats

Horses have several types of statistics ("stats"): basic, prestige, and warrior. These scores are used to calculate how well characters do at certain activities, how much relationships change when interacting, and many other things.

Basic Stats
Horses have five statistics that are determined randomly at creation, or based upon the stats of their parents. They can be increased through raising, drilling, mentoring, exploring, and various items. There is no limit on the amount of stats a character can have.

These stats are:


 * Strength: Affects the damage done in battle.
 * Agility: Affects the damage taken in battle.
 * Intelligence: Affects diplomatic actions.
 * Stamina: Affects the amount of health the horse has.
 * Charisma: Affects the amount of relationship gained when interacting.

Prestige
Prestige levels are special roles that offer additional benefits to various activities that horses can do. They can be learned in three ways:


 * Natales foals that join a Sylvanum can begin working on progress towards levels in 6 separate roles that will be beneficial to them later in life. These roles can be increased through other activities though working in the Sylvanum, and this is the easiest and most productive way to increase these levels.
 * Lead and alpha horses in a faction can also use the Mentor feature to grant levels in prestige. A foal can set their Expertise in their control panel to indicate where they would like to be mentored the most.
 * Horses can exchange mushrooms during the Dry Festival for expertise levels.

The six prestige roles are as follows:

Guardian: This role allows for raises to become more potent. Rather than increase the number of raises per day, Guardian levels makes those raises count for more. So if a horse attempts to raise 10 points towards a foal's strength, without Guardian levels, the gain would be 10. With a Guardian level of 6, however, the gain would double to 20 for the same AP cost. This is influenced further by relationship to said foal but in general, that's the new base value.

Priest: Levels in Priest allow for a character to increase the faith of others by larger margins, similar to the gains from Guardian.

Minstrel: For horses that enjoy conversation, this is the most beneficial role to level in. This allows their interactions to count towards higher progress in addition to things like relationship, being in the same faction and so on. Like with Guardian, this value increases depending on the number of levels gained.

Gatherer: This allows for characters to have a greater chance of achieving rare events while exploring. It simply drops the maximum amount of the random generator to hit better encounters. The number gets lower as the Gatherer levels increase.

Healer: Healers can use their levels to help increase health as well as to raise the immune system of their faction members.

Brewer: Levels in Brewer allows for a higher chance that when crafting an item, the ingredients will not be removed from that character's inventory, inevitably making them better crafters at the same time.

Warrior Stats
Battle hardened and usually headstrong, the warriors are the protectors of the herd. They have a special set of skills, including Dodge, Accuracy, Strategy, Recovery, Speed, and Adaptability, that are factored into their battles. These skills can be learned from being drilled as a young foal by an experienced Warrior or Liturani, by sparring, or through battle.