Game Features

Indomita is a wild horse simulation / role-playing game, fully playable in a browser with no required extensions. The following is a summary of the game's features as they existed on Indomita.net before its shut down in 2024.

Characters
Players are able to create their own equine characters from six different build types, each available as stallion or mare. Each character ages in real time (where one month real time equals one year in Indomita), and each independently progresses through gaining experience and participating in other game features described below. Characters are classified as foals at age 0, become adults at age 3, and die at age 20. Characters may also become sick and require healing.

Breeding and Genetics
Characters may breed naturally or through items in order to create new foals utilizing realistic genetics. The genetics system has an initial basis in real world horse genetics, but extends beyond that to special genes found only in Indomita. Characters may also have somatic mutations or special markings which are non-inheritable.

Progression
Each character may specialize in up to two roles, which grant them additional bonus actions in their daily life. These roles utilize a character's stats and skills, which may be learned through a variety of methods. Characters may also develop their personality and bonds with other horses. Character actions are limited by action points, which determine how much can be done per day.

Lifestyles and Factions
Horses may "go it alone," but may also choose one of three lifestyles which will determine what faction they may join. These include herds (a standard horse lifestyle), packs (an aggressive band style), and catervas (a pair-bond style). Lifestyles are determined by a horse's chosen roles and, in the case of catervas, religion. Horses may also choose to join a band or clan to improve their skills before choosing a more permanent home.

Exploration
A key part of all horse's lives is exploration. The game's map is full of dozens of locations grouped into several named areas, each with their own distinct biome of flora and fauna. Each location has its own available skills to train, battles to encounter, and shrines to visit. It is also through exploration that young foals and horses with specific roles may encounter and form a bond with a companion.